Guide
Difficulty
Compare changes to animal, guest and staff systems across Easy, Medium and Hard. Difficulty history can affect achievement eligibility and the difficulty recorded for career medals.
Easy, Medium and Hard compared
| Setting | Easy | Medium | Hard |
|---|---|---|---|
| Animal welfare | Easier to maintain | Standard | Harder to maintain |
| Animal stress | Builds up more slowly | Standard | Builds up faster |
| Death when needs are critical | Takes longer | Standard | Comes sooner |
| Animals get bored of enrichment | No | No | Yes |
| Guest learning from education | x1.75 | x1 | x0.8 |
| Guest happiness loss | Slower | Standard | Faster |
| Guests request refunds | No | No | Yes |
| Guest spending | More willing to spend | Standard | Less willing to spend |
| Average happiness for a 5-star Guest Happiness Rating | 80% | 85% | 90% |
| Staff tiredness | Tire more slowly | Standard | Tire faster |
| Staff movement | Faster | Standard | Standard |
| Happiness boost from training | Larger | Standard | Standard |
Sandbox presets and settings
Sources1
- Reference snapshot wikily.gg/planet-zoo-2/difficulty ·