Life Skills

Browse 85 life skills entries, search names and descriptions, and compare their attributes.

85 entries
Showing 49–72 of 85 entries

Potion Find I

Increase Potion Find by 3%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[8000]
Notable node
No

Material Find II

Increase material gathered from resource nodes by 30%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[8000]
Notable node
Yes

Capacity II

Increase Carriage Capacity by 2

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[8000]
Notable node
Yes

Material Find I

Increase material gathered from resource nodes by 16%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[8000]
Notable node
No

Revive Cooldown Reduction I

Decrease Auto Revive cooldown by 1s.

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[25000]
Notable node
No

Potion Find I

Increase Potion Find by 3%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[25000]
Notable node
No

Equipment Auto-Salvage

During combat, automatically breaks equipment of the selected rarities down into crafting materials the moment the carriage picks it up. Salvaged equipment does not take up carriage space.

Max level
1
Gold costs (gold)
[35000]
Notable node
Yes

Gold Find II

Increase Gold Find by 15%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[8000]
Notable node
Yes

Capacity I

Increase Carriage Capacity by 1

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[500]
Notable node
No

Material Find I

Increase material gathered from resource nodes by 16%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[8000]
Notable node
No

Item Find I

Increase Item Find by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[8000]
Notable node
No

Material Find II

Increase material gathered from resource nodes by 30%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[15000]
Notable node
Yes

Gold Find II

Increase Gold Find by 15%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[15000]
Notable node
Yes

XP Gain II

Increase XP Gain by 15%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[15000]
Notable node
Yes

Expedition Supplies II

Increase the offline reward time limit by 4 hours.

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[50000]
Notable node
Yes

Soul Reliquary IV

Increase Soul Shard carry limit by 400.

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[15000]
Notable node
Yes

Swift Cast III

Reduce the time each fishing cast takes by 25%.

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[15000]
Notable node
Yes

Capacity II

Increase Carriage Capacity by 2

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[25000]
Notable node
Yes

XP Gain II

Increase XP Gain by 15%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[15000]
Notable node
Yes

Capacity I

Increase Carriage Capacity by 1

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[500]
Notable node
No

XP Gain II

Increase XP Gain by 15%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[15000]
Notable node
Yes

Potion Find II

Increase Potion Find by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[15000]
Notable node
Yes

Gold Find II

Increase Gold Find by 15%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[15000]
Notable node
Yes

Storage Page

Unlock an additional storage page.

Max level
1
Gold costs (gold)
[100000]
Notable node
Yes

Content build: 25613402 · 2026-09-30