Life Skills

Browse 85 life skills entries, search names and descriptions, and compare their attributes.

85 entries
Showing 25–48 of 85 entries

Swift Cast I

Reduce the time each fishing cast takes by 10%.

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[5000]
Notable node
No

Soul Reliquary II

Increase Soul Shard carry limit by 200.

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[6000]
Notable node
No

Material Find I

Increase material gathered from resource nodes by 16%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[6000]
Notable node
No

Expedition Supplies I

Increase the offline reward time limit by 2 hours.

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[20000]
Notable node
No

XP Gain I

Increase XP Gain by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[6000]
Notable node
No

Auto-Fill Inventory

When the Carriage is full, newly collected loot is sent to your inventory when space is available.

Max level
1
Gold costs (gold)
[6000]
Notable node
No

Item Find I

Increase Item Find by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[6000]
Notable node
No

Capacity I

Increase Carriage Capacity by 1

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[6000]
Notable node
No

Capacity I

Increase Carriage Capacity by 1

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[8000]
Notable node
No

Potion Find II

Increase Potion Find by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[8000]
Notable node
Yes

XP Gain I

Increase XP Gain by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[150]
Notable node
No

Gold Find I

Increase Gold Find by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[8000]
Notable node
No

XP Gain I

Increase XP Gain by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[8000]
Notable node
No

Expedition Supplies I

Increase the offline reward time limit by 2 hours.

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[35000]
Notable node
No

Material Find II

Increase material gathered from resource nodes by 30%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[8000]
Notable node
Yes

Soul Reliquary III

Increase Soul Shard carry limit by 300.

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[8000]
Notable node
No

Swift Cast II

Reduce the time each fishing cast takes by 15%.

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[8000]
Notable node
No

Angler's Instinct II

Increase fishing success rate by 35%.

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[8000]
Notable node
Yes

Capacity I

Increase Carriage Capacity by 1

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[20000]
Notable node
No

Gold Find II

Increase Gold Find by 15%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[8000]
Notable node
Yes

XP Gain I

Increase XP Gain by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[8000]
Notable node
No

Expedition Camp

Your character keeps hunting while you are away. Gold and experience accumulate based on the highest area you have unlocked, and are collected the next time you enter town.

Max level
1
Gold costs (gold)
[750]
Notable node
No

Revive Cooldown Reduction II

Decrease Auto Revive cooldown by 3s.

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[8000]
Notable node
Yes

XP Gain I

Increase XP Gain by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[8000]
Notable node
No

Content build: 25613402 · 2026-09-30