Life Skills

Browse 85 life skills entries, search names and descriptions, and compare their attributes.

85 entries
Showing 1–24 of 85 entries

Auto Recovery

Automatically recover to full health when returning to town.

Max level
1
Gold costs (gold)
[50]
Notable node
No

Gold Find I

Increase Gold Find by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[150]
Notable node
No

Gold Find I

Increase Gold Find by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[5000]
Notable node
No

Auto Refill

Automatically refill potion charges after returning to town or being revived from death.

Max level
1
Gold costs (gold)
[500]
Notable node
No

Combat Potion Auto-Use Slot

Unlock a slot for a combat potion, which is used automatically during combat whenever its buff is not active.

Max level
1
Gold costs (gold)
[2500]
Notable node
No

Storage Page

Unlock an additional storage page.

Max level
1
Gold costs (gold)
[20000]
Notable node
No

Material Find I

Increase material gathered from resource nodes by 16%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[6000]
Notable node
No

Item Find I

Increase Item Find by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[6000]
Notable node
No

Gold Find I

Increase Gold Find by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[6000]
Notable node
No

Potion Find II

Increase Potion Find by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[30000]
Notable node
No

Potion Find I

Increase Potion Find by 3%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[20000]
Notable node
No

Item Find I

Increase Item Find by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[20000]
Notable node
No

Item Find I

Increase Item Find by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[150]
Notable node
No

Gold Find I

Increase Gold Find by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[6000]
Notable node
No

Material Find I

Increase material gathered from resource nodes by 16%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[6000]
Notable node
No

Capacity I

Increase Carriage Capacity by 1

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[6000]
Notable node
No

Potion Find I

Increase Potion Find by 3%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[6000]
Notable node
No

Item Find I

Increase Item Find by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[6000]
Notable node
No

Revive Cooldown Reduction I

Decrease Auto Revive cooldown by 1s.

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[6000]
Notable node
No

Item Find II

Increase Item Find by 20%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[20000]
Notable node
No

Gold Find I

Increase Gold Find by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[6000]
Notable node
No

XP Gain I

Increase XP Gain by 10%

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[6000]
Notable node
No

Angler's Instinct I

Increase fishing success rate by 25%.

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[5000]
Notable node
No

Revive Cooldown Reduction I

Decrease Auto Revive cooldown by 1s.

Rank 1 configuration values; final character effects have not been gameplay-tested.

Max level
1
Gold costs (gold)
[150]
Notable node
No

Content build: 25613402 · 2026-09-30