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Skills

Browse skills with attributes, acquisition and related characters and quests.

23 entries
Showing 1–23 of 23 entries
NameCategoryMastery TrainedTraining costMastery UntrainedMastery MasterMastery Novice MagicianMastery First Circle of MagicMastery Second Circle of MagicMastery Third Circle of MagicMastery Fourth Circle of MagicMastery Fifth Circle of MagicMastery Sixth Circle of MagicTrainable range
AcrobaticsMovement SkillsYou can dodge roll. | Fall damage is reduced by 50%.A single learning-point lesson. | Trained: Learning point
AlchemyCrafting SkillsTaught by the camp alchemists along their storyline.
BowFightingYou can draw and aim bows more quickly. Your improved accuracy allows you to land critical hits. | You are quicker drawing and aiming with bows. | You are more accurate with bows. | Can land critical strikes with bows.Two tiers - Trained, then Master - paid in learning points. | Trained: Learning points | Master: Learning pointsYou can hold a bow, but aiming is challenging, and drawing and reloading feels cumbersome.Your mastery allows for much faster drawing and aiming. Your accuracy is heightened, and your critical strikes deal significantly more damage. | You are quicker drawing and aiming with bows. | You are more accurate with bows. | You deal increased critical damage with bows.
ClimbingMovement SkillsLets you climb walls.One lesson. Theron teaches it after you bring him six Northern Dark herb rolls. | Trained: Learning points
CrossbowFightingYou can reload and aim crossbows more quickly. Your improved accuracy allows you to land critical hits. | 200 ore | You are quicker reloading and aiming with crossbows. | You are more accurate with crossbows. | Can land critical strikes with crossbows.200 ore to train, 300 ore to master.You can use a crossbow, but your reloading and aiming speed is slow and accuracy is low.Your mastery allows for much faster reloading and aiming. Your accuracy is heightened, and your critical strikes deal significantly more damage. | 300 ore | You are quicker reloading and aiming with crossbows. | You are more accurate with crossbows. | You deal increased critical damage with crossbows.
DexterityAttributes1 LP per attribute point10 - 100
DivingMovement SkillsImproves your underwater breathing.A single lesson from the New Camp's dam builder. | Trained: Learning points
FistsFightingYou can perform attack combos, parry blunt damage, and land critical strikes. You can also cancel your attacks and recoveries by dodging. | Increases the damage you do with your fists. | Can land critical strikes with your fists. | Can perform attack combos with your fists. | Can parry blunt damage with your fists. | Can cancel attacks and recoveries using dodge.Two tiers - Trained, then Master. Jan teaches the basics as a quest reward. | Trained: Learning points | Master: Learning pointsYou can perform basic attacks with your fists. Advanced maneuvers like combos and parries are unavailable.Your chance to land critical strikes is improved and your uppercuts can knock back enemies. You can finish combos with devastating uppercuts, and your parries enable stronger counter-attacks. | Increases the damage you do with your fists. | Increases chance for critical strikes with your fists. | Can finish your combos with an uppercut. | Can riposte after a parry. | An uppercut can cause knockback.
HealthAttributesNot trainable. Health rises on level-up and from permanent potions or quest rewards.
Hunting / SkinningSpecial Skills1 learning point plus ore per cut. | Teeth & fangs: 1 LP, 175 ore | Fur: 1 LP, 250 ore | Claws: 1 LP, 150 ore | Reptile scutes: 1 LP, 250 ore | Other cuts: 1 LP
InscriptionCrafting SkillsLearned from Xardas, or from a mage or Guru of your camp.
LockpickingSpecial SkillsYou can make up to four mistakes before a lockpick breaks. Breaking a pick no longer resets your progress on a lock. Additionally, one key connection on every lock is eliminated, making the lock much easier to open. | Breaking a pick does not reset your progress on a lock. | You can make up to four mistakes before breaking a pick. | Reduces locks complexity by removing a connection between two pieces.Two tiers, paid in learning points. | Trained: Learning points | Master: Learning pointsYou can attempt to pick locks, but it will be very difficult. Breaking a pick will reset your progress.Your expertise allows you to make up to six mistakes before a pick breaks. Additionally, two key connections on every lock are eliminated, making the lock much easier to open. | You can make up to six mistakes before breaking a pick. | Reduces locks complexity by removing a connection between two pieces.
Magic CircleMagic CircleEach circle is learned from a magic teacher and costs learning points. The circles are learned in order; none can be skipped.You take your first steps into the arcane arts. | You gain access to the use of basic runes.You enter the path of the mage. | You gain access to runes of the First Circle.You advance deeper into the mysteries of magic. | You gain access to runes of the Second Circle.You are adept at the arts of spellcasting. | You gain access to runes of the Third Circle.You command powerful magical forces. | You gain access to runes of the Fourth Circle.You have mastered the ways of magic. | You gain access to runes of the Fifth Circle.You achieve dominion over the arcane. | You gain access to runes of the Sixth Circle.
ManaAttributes1 LP per attribute point5 - 100
One HandedFightingYou can perform attack combos, parry incoming blows, and land critical strikes. You can also cancel your attacks and recoveries by dodging. | Lets you use one-handed weapons more effectively. | Can land critical strikes with one-handed weapons. | Can perform attack combos with one-handed weapons. | Can perform parries with one-handed weapons. | Can cancel attacks and recoveries using dodge.Two tiers - Trained, then Master - paid in learning points and ore. | Trained: Learning points + ore | Master: Learning points + oreYou can perform basic attacks with one-handed weapons. Advanced maneuvers like combos and parries are unavailable.Your chance to land critical strikes is improved and your attacks can knock back enemies. You can perform powerful combo finishers, and your parries enable stronger counter-attacks. | Increases expertise with one-handed weapons. | Increases chance for critical strikes with one-handed weapons. | Can add finishers to attack combos with one-handed weapons. | Can use riposte after a parry. | Can cause knockback with one-handed weapons.
Orc WeaponsFightingYou can perform attack combos, parry incoming blows, and land critical strikes with orc weapons. You can also cancel your attacks and recoveries by dodging. | Lets you use orc weapons more effectively. | Can land critical strikes with orc weapons. | Can perform attack combos with orc weapons. | Can perform parries with orc weapons. | Can cancel attacks and recoveries using dodge.Two tiers - Trained, then Master - taught by those who fight alongside the orcs. | Trained: Learning points | Master: Learning pointsYou can perform basic attacks with orc weapons. Advanced maneuvers like combos and parries are unavailable.Your chance to land critical strikes is improved and your attacks can knock back enemies. You can perform powerful combo finishers, and your parries enable stronger counter-attacks. | Increases expertise with orc weapons. | Increases chance for critical strikes with orc weapons. | Can add finishers to attack combos with orc weapons. | Can riposte after a parry. | Can cause knockback with orc weapons.
OrcishSpecial SkillsTaught by those who have lived among the orcs.
PickpocketingSpecial SkillsYour chance to successfully pickpocket is increased. | Increases success rate of pickpocketing. | You success rate of pickpocketing is based on your skill and dexterity, and those of your target.Two tiers, paid in learning points. | Trained: Learning points | Master: Learning pointsYou can attempt to pickpocket, but your chances of success are very low.You are a master thief. Your success rate for pickpocketing is significantly improved. | Further increases success rate of pickpocketing. | You success rate of pickpocketing is based on your skill and dexterity, and those of your target.
Scavenger RidingMovement SkillsNot bought with learning points - you need a tamed Scavenger.
SmithingCrafting SkillsYou have learned the fundamentals of smithing, allowing you to craft a variety of one-handed weapons. | Lets you craft one-handed weapons. | You will learn some basic one-handed weapons schematics.Two tiers - One-Hand Smithing, then Two-Hand Smithing - paid in learning points. | Trained: Learning points | Master: Learning pointsYou lack the knowledge to forge weapons.Your mastery of the forge allows you to craft two-handed weapons. | Lets you craft two-handed weapons. | You will learn some basic two-handed weapons schematics.
SneakingSpecial SkillsLets you move more quietly while crouching.No trainer confirmed in the current game version. | Trained: Learning points
StrengthAttributes1 LP per attribute point10 - 100
Two HandedFightingYou can perform attack combos, parry incoming blows, and land critical strikes with two-handed weapons. You can also cancel your attacks and recoveries by dodging. | 30 LP | Lets you use two-handed weapons more effectively. | Can land critical strikes with two-handed weapons. | Can perform attack combos with two-handed weapons. | Can perform parries with two-handed weapons. | Can cancel attacks and recoveries using dodge.Two tiers - Trained (30 LP), then Master (40 LP) - each guild's weapon master teaches only its own members.You can perform basic attacks with two-handed weapons. Advanced maneuvers like combos and parries are unavailable.Your chance to land critical strikes is improved and your powerful attacks can knock back enemies. You can perform powerful combo finishers, and your parries enable stronger counter-attacks. | 40 LP | Increases expertise with two-handed weapons. | Increases chance for critical strikes with two-handed weapons. | Can add finishers to attack combos with two-handed weapons. | Can riposte after a parry. | Can cause knockback with two-handed weapons.