Skills
Browse skills with attributes, acquisition and related characters and quests.
| Name | Category | Mastery Trained | Training cost | Mastery Untrained | Mastery Master | Mastery Novice Magician | Mastery First Circle of Magic | Mastery Second Circle of Magic | Mastery Third Circle of Magic | Mastery Fourth Circle of Magic | Mastery Fifth Circle of Magic | Mastery Sixth Circle of Magic | Trainable range |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Movement Skills | You can dodge roll. | Fall damage is reduced by 50%. | A single learning-point lesson. | Trained: Learning point | |||||||||||
| Crafting Skills | Taught by the camp alchemists along their storyline. | ||||||||||||
| Fighting | You can draw and aim bows more quickly. Your improved accuracy allows you to land critical hits. | You are quicker drawing and aiming with bows. | You are more accurate with bows. | Can land critical strikes with bows. | Two tiers - Trained, then Master - paid in learning points. | Trained: Learning points | Master: Learning points | You can hold a bow, but aiming is challenging, and drawing and reloading feels cumbersome. | Your mastery allows for much faster drawing and aiming. Your accuracy is heightened, and your critical strikes deal significantly more damage. | You are quicker drawing and aiming with bows. | You are more accurate with bows. | You deal increased critical damage with bows. | |||||||||
| Movement Skills | Lets you climb walls. | One lesson. Theron teaches it after you bring him six Northern Dark herb rolls. | Trained: Learning points | |||||||||||
| Fighting | You can reload and aim crossbows more quickly. Your improved accuracy allows you to land critical hits. | 200 ore | You are quicker reloading and aiming with crossbows. | You are more accurate with crossbows. | Can land critical strikes with crossbows. | 200 ore to train, 300 ore to master. | You can use a crossbow, but your reloading and aiming speed is slow and accuracy is low. | Your mastery allows for much faster reloading and aiming. Your accuracy is heightened, and your critical strikes deal significantly more damage. | 300 ore | You are quicker reloading and aiming with crossbows. | You are more accurate with crossbows. | You deal increased critical damage with crossbows. | |||||||||
| Attributes | 1 LP per attribute point | 10 - 100 | |||||||||||
| Movement Skills | Improves your underwater breathing. | A single lesson from the New Camp's dam builder. | Trained: Learning points | |||||||||||
| Fighting | You can perform attack combos, parry blunt damage, and land critical strikes. You can also cancel your attacks and recoveries by dodging. | Increases the damage you do with your fists. | Can land critical strikes with your fists. | Can perform attack combos with your fists. | Can parry blunt damage with your fists. | Can cancel attacks and recoveries using dodge. | Two tiers - Trained, then Master. Jan teaches the basics as a quest reward. | Trained: Learning points | Master: Learning points | You can perform basic attacks with your fists. Advanced maneuvers like combos and parries are unavailable. | Your chance to land critical strikes is improved and your uppercuts can knock back enemies. You can finish combos with devastating uppercuts, and your parries enable stronger counter-attacks. | Increases the damage you do with your fists. | Increases chance for critical strikes with your fists. | Can finish your combos with an uppercut. | Can riposte after a parry. | An uppercut can cause knockback. | |||||||||
| Attributes | Not trainable. Health rises on level-up and from permanent potions or quest rewards. | ||||||||||||
| Special Skills | 1 learning point plus ore per cut. | Teeth & fangs: 1 LP, 175 ore | Fur: 1 LP, 250 ore | Claws: 1 LP, 150 ore | Reptile scutes: 1 LP, 250 ore | Other cuts: 1 LP | ||||||||||||
| Crafting Skills | Learned from Xardas, or from a mage or Guru of your camp. | ||||||||||||
| Special Skills | You can make up to four mistakes before a lockpick breaks. Breaking a pick no longer resets your progress on a lock. Additionally, one key connection on every lock is eliminated, making the lock much easier to open. | Breaking a pick does not reset your progress on a lock. | You can make up to four mistakes before breaking a pick. | Reduces locks complexity by removing a connection between two pieces. | Two tiers, paid in learning points. | Trained: Learning points | Master: Learning points | You can attempt to pick locks, but it will be very difficult. Breaking a pick will reset your progress. | Your expertise allows you to make up to six mistakes before a pick breaks. Additionally, two key connections on every lock are eliminated, making the lock much easier to open. | You can make up to six mistakes before breaking a pick. | Reduces locks complexity by removing a connection between two pieces. | |||||||||
| Magic Circle | Each circle is learned from a magic teacher and costs learning points. The circles are learned in order; none can be skipped. | You take your first steps into the arcane arts. | You gain access to the use of basic runes. | You enter the path of the mage. | You gain access to runes of the First Circle. | You advance deeper into the mysteries of magic. | You gain access to runes of the Second Circle. | You are adept at the arts of spellcasting. | You gain access to runes of the Third Circle. | You command powerful magical forces. | You gain access to runes of the Fourth Circle. | You have mastered the ways of magic. | You gain access to runes of the Fifth Circle. | You achieve dominion over the arcane. | You gain access to runes of the Sixth Circle. | |||||
| Attributes | 1 LP per attribute point | 5 - 100 | |||||||||||
| Fighting | You can perform attack combos, parry incoming blows, and land critical strikes. You can also cancel your attacks and recoveries by dodging. | Lets you use one-handed weapons more effectively. | Can land critical strikes with one-handed weapons. | Can perform attack combos with one-handed weapons. | Can perform parries with one-handed weapons. | Can cancel attacks and recoveries using dodge. | Two tiers - Trained, then Master - paid in learning points and ore. | Trained: Learning points + ore | Master: Learning points + ore | You can perform basic attacks with one-handed weapons. Advanced maneuvers like combos and parries are unavailable. | Your chance to land critical strikes is improved and your attacks can knock back enemies. You can perform powerful combo finishers, and your parries enable stronger counter-attacks. | Increases expertise with one-handed weapons. | Increases chance for critical strikes with one-handed weapons. | Can add finishers to attack combos with one-handed weapons. | Can use riposte after a parry. | Can cause knockback with one-handed weapons. | |||||||||
| Fighting | You can perform attack combos, parry incoming blows, and land critical strikes with orc weapons. You can also cancel your attacks and recoveries by dodging. | Lets you use orc weapons more effectively. | Can land critical strikes with orc weapons. | Can perform attack combos with orc weapons. | Can perform parries with orc weapons. | Can cancel attacks and recoveries using dodge. | Two tiers - Trained, then Master - taught by those who fight alongside the orcs. | Trained: Learning points | Master: Learning points | You can perform basic attacks with orc weapons. Advanced maneuvers like combos and parries are unavailable. | Your chance to land critical strikes is improved and your attacks can knock back enemies. You can perform powerful combo finishers, and your parries enable stronger counter-attacks. | Increases expertise with orc weapons. | Increases chance for critical strikes with orc weapons. | Can add finishers to attack combos with orc weapons. | Can riposte after a parry. | Can cause knockback with orc weapons. | |||||||||
| Special Skills | Taught by those who have lived among the orcs. | ||||||||||||
| Special Skills | Your chance to successfully pickpocket is increased. | Increases success rate of pickpocketing. | You success rate of pickpocketing is based on your skill and dexterity, and those of your target. | Two tiers, paid in learning points. | Trained: Learning points | Master: Learning points | You can attempt to pickpocket, but your chances of success are very low. | You are a master thief. Your success rate for pickpocketing is significantly improved. | Further increases success rate of pickpocketing. | You success rate of pickpocketing is based on your skill and dexterity, and those of your target. | |||||||||
| Movement Skills | Not bought with learning points - you need a tamed Scavenger. | ||||||||||||
| Crafting Skills | You have learned the fundamentals of smithing, allowing you to craft a variety of one-handed weapons. | Lets you craft one-handed weapons. | You will learn some basic one-handed weapons schematics. | Two tiers - One-Hand Smithing, then Two-Hand Smithing - paid in learning points. | Trained: Learning points | Master: Learning points | You lack the knowledge to forge weapons. | Your mastery of the forge allows you to craft two-handed weapons. | Lets you craft two-handed weapons. | You will learn some basic two-handed weapons schematics. | |||||||||
| Special Skills | Lets you move more quietly while crouching. | No trainer confirmed in the current game version. | Trained: Learning points | |||||||||||
| Attributes | 1 LP per attribute point | 10 - 100 | |||||||||||
| Fighting | You can perform attack combos, parry incoming blows, and land critical strikes with two-handed weapons. You can also cancel your attacks and recoveries by dodging. | 30 LP | Lets you use two-handed weapons more effectively. | Can land critical strikes with two-handed weapons. | Can perform attack combos with two-handed weapons. | Can perform parries with two-handed weapons. | Can cancel attacks and recoveries using dodge. | Two tiers - Trained (30 LP), then Master (40 LP) - each guild's weapon master teaches only its own members. | You can perform basic attacks with two-handed weapons. Advanced maneuvers like combos and parries are unavailable. | Your chance to land critical strikes is improved and your powerful attacks can knock back enemies. You can perform powerful combo finishers, and your parries enable stronger counter-attacks. | 40 LP | Increases expertise with two-handed weapons. | Increases chance for critical strikes with two-handed weapons. | Can add finishers to attack combos with two-handed weapons. | Can riposte after a parry. | Can cause knockback with two-handed weapons. |