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Skills

Browse skills with attributes, acquisition and related characters and quests.

23 entries
Showing 1–23 of 23 entries

Acrobatics (Skills). Category: Movement Skills; Training cost: A single learning-point lesson. | Trained: Learning point.

Category
Movement Skills
Mastery Trained
You can dodge roll. | Fall damage is reduced by 50%.
Training cost
A single learning-point lesson. | Trained: Learning point

Alchemy (Skills). Category: Crafting Skills; Training cost: Taught by the camp alchemists along their storyline.

Category
Crafting Skills
Training cost
Taught by the camp alchemists along their storyline.

Bow (Skills). Category: Fighting; Training cost: Two tiers - Trained, then Master - paid in learning points. | Trained: Learning points | Master: Learning points.

Category
Fighting
Mastery Trained
You can draw and aim bows more quickly. Your improved accuracy allows you to land critical hits. | You are quicker drawing and aiming with bows. | You are more accurate with bows. | Can land critical strikes with bows.
Training cost
Two tiers - Trained, then Master - paid in learning points. | Trained: Learning points | Master: Learning points
Mastery Untrained
You can hold a bow, but aiming is challenging, and drawing and reloading feels cumbersome.

Climbing (Skills). Category: Movement Skills; Training cost: One lesson. Theron teaches it after you bring him six Northern Dark herb rolls. | Trained: Learning points.

Category
Movement Skills
Mastery Trained
Lets you climb walls.
Training cost
One lesson. Theron teaches it after you bring him six Northern Dark herb rolls. | Trained: Learning points

Crossbow (Skills). Category: Fighting; Training cost: 200 ore to train, 300 ore to master.

Category
Fighting
Mastery Trained
You can reload and aim crossbows more quickly. Your improved accuracy allows you to land critical hits. | 200 ore | You are quicker reloading and aiming with crossbows. | You are more accurate with crossbows. | Can land critical strikes with crossbows.
Training cost
200 ore to train, 300 ore to master.
Mastery Untrained
You can use a crossbow, but your reloading and aiming speed is slow and accuracy is low.

Dexterity (Skills). Category: Attributes; Training cost: 1 LP per attribute point; Trainable range: 10 - 100.

Category
Attributes
Training cost
1 LP per attribute point
Trainable range
10 - 100

Diving (Skills). Category: Movement Skills; Training cost: A single lesson from the New Camp's dam builder. | Trained: Learning points.

Category
Movement Skills
Mastery Trained
Improves your underwater breathing.
Training cost
A single lesson from the New Camp's dam builder. | Trained: Learning points

Fists (Skills). Category: Fighting; Training cost: Two tiers - Trained, then Master. Jan teaches the basics as a quest reward. | Trained: Learning points | Master: Learning points.

Category
Fighting
Mastery Trained
You can perform attack combos, parry blunt damage, and land critical strikes. You can also cancel your attacks and recoveries by dodging. | Increases the damage you do with your fists. | Can land critical strikes with your fists. | Can perform attack combos with your fists. | Can parry blunt damage with your fists. | Can cancel attacks and recoveries using dodge.
Training cost
Two tiers - Trained, then Master. Jan teaches the basics as a quest reward. | Trained: Learning points | Master: Learning points
Mastery Untrained
You can perform basic attacks with your fists. Advanced maneuvers like combos and parries are unavailable.

Health (Skills). Category: Attributes; Training cost: Not trainable. Health rises on level-up and from permanent potions or quest rewards.

Category
Attributes
Training cost
Not trainable. Health rises on level-up and from permanent potions or quest rewards.

Hunting / Skinning (Skills). Category: Special Skills; Training cost: 1 learning point plus ore per cut. | Teeth & fangs: 1 LP, 175 ore | Fur: 1 LP, 250 ore | Claws: 1 LP, 150 ore | Reptile scutes: 1 LP, 250 ore | Other cuts: 1 LP.

Category
Special Skills
Training cost
1 learning point plus ore per cut. | Teeth & fangs: 1 LP, 175 ore | Fur: 1 LP, 250 ore | Claws: 1 LP, 150 ore | Reptile scutes: 1 LP, 250 ore | Other cuts: 1 LP

Inscription (Skills). Category: Crafting Skills; Training cost: Learned from Xardas, or from a mage or Guru of your camp.

Category
Crafting Skills
Training cost
Learned from Xardas, or from a mage or Guru of your camp.

Lockpicking (Skills). Category: Special Skills; Training cost: Two tiers, paid in learning points. | Trained: Learning points | Master: Learning points.

Category
Special Skills
Mastery Trained
You can make up to four mistakes before a lockpick breaks. Breaking a pick no longer resets your progress on a lock. Additionally, one key connection on every lock is eliminated, making the lock much easier to open. | Breaking a pick does not reset your progress on a lock. | You can make up to four mistakes before breaking a pick. | Reduces locks complexity by removing a connection between two pieces.
Training cost
Two tiers, paid in learning points. | Trained: Learning points | Master: Learning points
Mastery Untrained
You can attempt to pick locks, but it will be very difficult. Breaking a pick will reset your progress.

Magic Circle (Skills). Category: Magic Circle; Training cost: Each circle is learned from a magic teacher and costs learning points. The circles are learned in order; none can be skipped.

Category
Magic Circle
Training cost
Each circle is learned from a magic teacher and costs learning points. The circles are learned in order; none can be skipped.
Mastery Novice Magician
You take your first steps into the arcane arts. | You gain access to the use of basic runes.
Mastery First Circle of Magic
You enter the path of the mage. | You gain access to runes of the First Circle.

Mana (Skills). Category: Attributes; Training cost: 1 LP per attribute point; Trainable range: 5 - 100.

Category
Attributes
Training cost
1 LP per attribute point
Trainable range
5 - 100

One Handed (Skills). Category: Fighting; Training cost: Two tiers - Trained, then Master - paid in learning points and ore. | Trained: Learning points + ore | Master: Learning points + ore.

Category
Fighting
Mastery Trained
You can perform attack combos, parry incoming blows, and land critical strikes. You can also cancel your attacks and recoveries by dodging. | Lets you use one-handed weapons more effectively. | Can land critical strikes with one-handed weapons. | Can perform attack combos with one-handed weapons. | Can perform parries with one-handed weapons. | Can cancel attacks and recoveries using dodge.
Training cost
Two tiers - Trained, then Master - paid in learning points and ore. | Trained: Learning points + ore | Master: Learning points + ore
Mastery Untrained
You can perform basic attacks with one-handed weapons. Advanced maneuvers like combos and parries are unavailable.

Orc Weapons (Skills). Category: Fighting; Training cost: Two tiers - Trained, then Master - taught by those who fight alongside the orcs. | Trained: Learning points | Master: Learning points.

Category
Fighting
Mastery Trained
You can perform attack combos, parry incoming blows, and land critical strikes with orc weapons. You can also cancel your attacks and recoveries by dodging. | Lets you use orc weapons more effectively. | Can land critical strikes with orc weapons. | Can perform attack combos with orc weapons. | Can perform parries with orc weapons. | Can cancel attacks and recoveries using dodge.
Training cost
Two tiers - Trained, then Master - taught by those who fight alongside the orcs. | Trained: Learning points | Master: Learning points
Mastery Untrained
You can perform basic attacks with orc weapons. Advanced maneuvers like combos and parries are unavailable.

Orcish (Skills). Category: Special Skills; Training cost: Taught by those who have lived among the orcs.

Category
Special Skills
Training cost
Taught by those who have lived among the orcs.

Pickpocketing (Skills). Category: Special Skills; Training cost: Two tiers, paid in learning points. | Trained: Learning points | Master: Learning points.

Category
Special Skills
Mastery Trained
Your chance to successfully pickpocket is increased. | Increases success rate of pickpocketing. | You success rate of pickpocketing is based on your skill and dexterity, and those of your target.
Training cost
Two tiers, paid in learning points. | Trained: Learning points | Master: Learning points
Mastery Untrained
You can attempt to pickpocket, but your chances of success are very low.

Scavenger Riding (Skills). Category: Movement Skills; Training cost: Not bought with learning points - you need a tamed Scavenger.

Category
Movement Skills
Training cost
Not bought with learning points - you need a tamed Scavenger.

Smithing (Skills). Category: Crafting Skills; Training cost: Two tiers - One-Hand Smithing, then Two-Hand Smithing - paid in learning points. | Trained: Learning points | Master: Learning points.

Category
Crafting Skills
Mastery Trained
You have learned the fundamentals of smithing, allowing you to craft a variety of one-handed weapons. | Lets you craft one-handed weapons. | You will learn some basic one-handed weapons schematics.
Training cost
Two tiers - One-Hand Smithing, then Two-Hand Smithing - paid in learning points. | Trained: Learning points | Master: Learning points
Mastery Untrained
You lack the knowledge to forge weapons.

Sneaking (Skills). Category: Special Skills; Training cost: No trainer confirmed in the current game version. | Trained: Learning points.

Category
Special Skills
Mastery Trained
Lets you move more quietly while crouching.
Training cost
No trainer confirmed in the current game version. | Trained: Learning points

Strength (Skills). Category: Attributes; Training cost: 1 LP per attribute point; Trainable range: 10 - 100.

Category
Attributes
Training cost
1 LP per attribute point
Trainable range
10 - 100

Two Handed (Skills). Category: Fighting; Training cost: Two tiers - Trained (30 LP), then Master (40 LP) - each guild's weapon master teaches only its own members.

Category
Fighting
Mastery Trained
You can perform attack combos, parry incoming blows, and land critical strikes with two-handed weapons. You can also cancel your attacks and recoveries by dodging. | 30 LP | Lets you use two-handed weapons more effectively. | Can land critical strikes with two-handed weapons. | Can perform attack combos with two-handed weapons. | Can perform parries with two-handed weapons. | Can cancel attacks and recoveries using dodge.
Training cost
Two tiers - Trained (30 LP), then Master (40 LP) - each guild's weapon master teaches only its own members.
Mastery Untrained
You can perform basic attacks with two-handed weapons. Advanced maneuvers like combos and parries are unavailable.