Skills
Browse skills with attributes, acquisition and related characters and quests.
23 entriesAcrobatics (Skills). Category: Movement Skills; Training cost: A single learning-point lesson. | Trained: Learning point.
- Category
- Movement Skills
- Mastery Trained
- You can dodge roll. | Fall damage is reduced by 50%.
- Training cost
- A single learning-point lesson. | Trained: Learning point
Alchemy (Skills). Category: Crafting Skills; Training cost: Taught by the camp alchemists along their storyline.
- Category
- Crafting Skills
- Training cost
- Taught by the camp alchemists along their storyline.
Bow (Skills). Category: Fighting; Training cost: Two tiers - Trained, then Master - paid in learning points. | Trained: Learning points | Master: Learning points.
- Category
- Fighting
- Mastery Trained
- You can draw and aim bows more quickly. Your improved accuracy allows you to land critical hits. | You are quicker drawing and aiming with bows. | You are more accurate with bows. | Can land critical strikes with bows.
- Training cost
- Two tiers - Trained, then Master - paid in learning points. | Trained: Learning points | Master: Learning points
- Mastery Untrained
- You can hold a bow, but aiming is challenging, and drawing and reloading feels cumbersome.
Climbing (Skills). Category: Movement Skills; Training cost: One lesson. Theron teaches it after you bring him six Northern Dark herb rolls. | Trained: Learning points.
- Category
- Movement Skills
- Mastery Trained
- Lets you climb walls.
- Training cost
- One lesson. Theron teaches it after you bring him six Northern Dark herb rolls. | Trained: Learning points
Crossbow (Skills). Category: Fighting; Training cost: 200 ore to train, 300 ore to master.
- Category
- Fighting
- Mastery Trained
- You can reload and aim crossbows more quickly. Your improved accuracy allows you to land critical hits. | 200 ore | You are quicker reloading and aiming with crossbows. | You are more accurate with crossbows. | Can land critical strikes with crossbows.
- Training cost
- 200 ore to train, 300 ore to master.
- Mastery Untrained
- You can use a crossbow, but your reloading and aiming speed is slow and accuracy is low.
Dexterity (Skills). Category: Attributes; Training cost: 1 LP per attribute point; Trainable range: 10 - 100.
- Category
- Attributes
- Training cost
- 1 LP per attribute point
- Trainable range
- 10 - 100
Diving (Skills). Category: Movement Skills; Training cost: A single lesson from the New Camp's dam builder. | Trained: Learning points.
- Category
- Movement Skills
- Mastery Trained
- Improves your underwater breathing.
- Training cost
- A single lesson from the New Camp's dam builder. | Trained: Learning points
Fists (Skills). Category: Fighting; Training cost: Two tiers - Trained, then Master. Jan teaches the basics as a quest reward. | Trained: Learning points | Master: Learning points.
- Category
- Fighting
- Mastery Trained
- You can perform attack combos, parry blunt damage, and land critical strikes. You can also cancel your attacks and recoveries by dodging. | Increases the damage you do with your fists. | Can land critical strikes with your fists. | Can perform attack combos with your fists. | Can parry blunt damage with your fists. | Can cancel attacks and recoveries using dodge.
- Training cost
- Two tiers - Trained, then Master. Jan teaches the basics as a quest reward. | Trained: Learning points | Master: Learning points
- Mastery Untrained
- You can perform basic attacks with your fists. Advanced maneuvers like combos and parries are unavailable.
Health (Skills). Category: Attributes; Training cost: Not trainable. Health rises on level-up and from permanent potions or quest rewards.
- Category
- Attributes
- Training cost
- Not trainable. Health rises on level-up and from permanent potions or quest rewards.
Hunting / Skinning (Skills). Category: Special Skills; Training cost: 1 learning point plus ore per cut. | Teeth & fangs: 1 LP, 175 ore | Fur: 1 LP, 250 ore | Claws: 1 LP, 150 ore | Reptile scutes: 1 LP, 250 ore | Other cuts: 1 LP.
- Category
- Special Skills
- Training cost
- 1 learning point plus ore per cut. | Teeth & fangs: 1 LP, 175 ore | Fur: 1 LP, 250 ore | Claws: 1 LP, 150 ore | Reptile scutes: 1 LP, 250 ore | Other cuts: 1 LP
Inscription (Skills). Category: Crafting Skills; Training cost: Learned from Xardas, or from a mage or Guru of your camp.
- Category
- Crafting Skills
- Training cost
- Learned from Xardas, or from a mage or Guru of your camp.
Lockpicking (Skills). Category: Special Skills; Training cost: Two tiers, paid in learning points. | Trained: Learning points | Master: Learning points.
- Category
- Special Skills
- Mastery Trained
- You can make up to four mistakes before a lockpick breaks. Breaking a pick no longer resets your progress on a lock. Additionally, one key connection on every lock is eliminated, making the lock much easier to open. | Breaking a pick does not reset your progress on a lock. | You can make up to four mistakes before breaking a pick. | Reduces locks complexity by removing a connection between two pieces.
- Training cost
- Two tiers, paid in learning points. | Trained: Learning points | Master: Learning points
- Mastery Untrained
- You can attempt to pick locks, but it will be very difficult. Breaking a pick will reset your progress.
Magic Circle (Skills). Category: Magic Circle; Training cost: Each circle is learned from a magic teacher and costs learning points. The circles are learned in order; none can be skipped.
- Category
- Magic Circle
- Training cost
- Each circle is learned from a magic teacher and costs learning points. The circles are learned in order; none can be skipped.
- Mastery Novice Magician
- You take your first steps into the arcane arts. | You gain access to the use of basic runes.
- Mastery First Circle of Magic
- You enter the path of the mage. | You gain access to runes of the First Circle.
Mana (Skills). Category: Attributes; Training cost: 1 LP per attribute point; Trainable range: 5 - 100.
- Category
- Attributes
- Training cost
- 1 LP per attribute point
- Trainable range
- 5 - 100
One Handed (Skills). Category: Fighting; Training cost: Two tiers - Trained, then Master - paid in learning points and ore. | Trained: Learning points + ore | Master: Learning points + ore.
- Category
- Fighting
- Mastery Trained
- You can perform attack combos, parry incoming blows, and land critical strikes. You can also cancel your attacks and recoveries by dodging. | Lets you use one-handed weapons more effectively. | Can land critical strikes with one-handed weapons. | Can perform attack combos with one-handed weapons. | Can perform parries with one-handed weapons. | Can cancel attacks and recoveries using dodge.
- Training cost
- Two tiers - Trained, then Master - paid in learning points and ore. | Trained: Learning points + ore | Master: Learning points + ore
- Mastery Untrained
- You can perform basic attacks with one-handed weapons. Advanced maneuvers like combos and parries are unavailable.
Orc Weapons (Skills). Category: Fighting; Training cost: Two tiers - Trained, then Master - taught by those who fight alongside the orcs. | Trained: Learning points | Master: Learning points.
- Category
- Fighting
- Mastery Trained
- You can perform attack combos, parry incoming blows, and land critical strikes with orc weapons. You can also cancel your attacks and recoveries by dodging. | Lets you use orc weapons more effectively. | Can land critical strikes with orc weapons. | Can perform attack combos with orc weapons. | Can perform parries with orc weapons. | Can cancel attacks and recoveries using dodge.
- Training cost
- Two tiers - Trained, then Master - taught by those who fight alongside the orcs. | Trained: Learning points | Master: Learning points
- Mastery Untrained
- You can perform basic attacks with orc weapons. Advanced maneuvers like combos and parries are unavailable.
Orcish (Skills). Category: Special Skills; Training cost: Taught by those who have lived among the orcs.
- Category
- Special Skills
- Training cost
- Taught by those who have lived among the orcs.
Pickpocketing (Skills). Category: Special Skills; Training cost: Two tiers, paid in learning points. | Trained: Learning points | Master: Learning points.
- Category
- Special Skills
- Mastery Trained
- Your chance to successfully pickpocket is increased. | Increases success rate of pickpocketing. | You success rate of pickpocketing is based on your skill and dexterity, and those of your target.
- Training cost
- Two tiers, paid in learning points. | Trained: Learning points | Master: Learning points
- Mastery Untrained
- You can attempt to pickpocket, but your chances of success are very low.
Scavenger Riding (Skills). Category: Movement Skills; Training cost: Not bought with learning points - you need a tamed Scavenger.
- Category
- Movement Skills
- Training cost
- Not bought with learning points - you need a tamed Scavenger.
Smithing (Skills). Category: Crafting Skills; Training cost: Two tiers - One-Hand Smithing, then Two-Hand Smithing - paid in learning points. | Trained: Learning points | Master: Learning points.
- Category
- Crafting Skills
- Mastery Trained
- You have learned the fundamentals of smithing, allowing you to craft a variety of one-handed weapons. | Lets you craft one-handed weapons. | You will learn some basic one-handed weapons schematics.
- Training cost
- Two tiers - One-Hand Smithing, then Two-Hand Smithing - paid in learning points. | Trained: Learning points | Master: Learning points
- Mastery Untrained
- You lack the knowledge to forge weapons.
Sneaking (Skills). Category: Special Skills; Training cost: No trainer confirmed in the current game version. | Trained: Learning points.
- Category
- Special Skills
- Mastery Trained
- Lets you move more quietly while crouching.
- Training cost
- No trainer confirmed in the current game version. | Trained: Learning points
Strength (Skills). Category: Attributes; Training cost: 1 LP per attribute point; Trainable range: 10 - 100.
- Category
- Attributes
- Training cost
- 1 LP per attribute point
- Trainable range
- 10 - 100
Two Handed (Skills). Category: Fighting; Training cost: Two tiers - Trained (30 LP), then Master (40 LP) - each guild's weapon master teaches only its own members.
- Category
- Fighting
- Mastery Trained
- You can perform attack combos, parry incoming blows, and land critical strikes with two-handed weapons. You can also cancel your attacks and recoveries by dodging. | 30 LP | Lets you use two-handed weapons more effectively. | Can land critical strikes with two-handed weapons. | Can perform attack combos with two-handed weapons. | Can perform parries with two-handed weapons. | Can cancel attacks and recoveries using dodge.
- Training cost
- Two tiers - Trained (30 LP), then Master (40 LP) - each guild's weapon master teaches only its own members.
- Mastery Untrained
- You can perform basic attacks with two-handed weapons. Advanced maneuvers like combos and parries are unavailable.