Game guides
Gems
Gems are powerful items that can be inserted into your Weapons to gain unique effects.
Overview
Gems can only be inserted at a Gem Forge, multiple can be found in each biome and they only be upgraded to certain levels per biome.
Upgrading
Inserting, removing and upgrading costs Archaic Essence, you can also recycle a gem to refund some of the essence that was used to upgrade the gem.
Gems
Name | Obtained By | Effects | Description |
|---|---|---|---|
![]() | Springlands |
| Critial hits with cutting damage cause bleeding on the enemy, dealing X damage per second for Xs. |
![]() | Springlands |
| Dealing piercing damage applies puncturing to enemies. Punctured enemies receive X bonus pierce damage from ANY pierce damage source for Xs. |
![]() | Springlands |
| Dealing fire damage applies burning for Xs which deals X per second. After a successful trigger, it has a cooldown of Xs. |
![]() | Springlands Hollow Halls |
| Killing an enemy with a visceral attack has a X% chance to spawn a level X companion skull. |
![]() | Revelwood |
| Blocking damage has a X% chance to add +X bonus blunt damage to the next attack within the next few seconds and increases the pushback. |
![]() | Revelwood |
| Landing a backstab on an enemy applies poison for X that deals X poison damage per second. |
![]() | Revelwood |
| After sprinting for a short time, attacks deal X bonus cutting damage for Xs. The duration refreshes every time damage is dealt. |
![]() | Revelwood Hollow Halls |
| Killing an enemy with blunt damage has a X chance to create homing bone shards that deal X blunt damage, with a chance of spawning up to 4 projectiles. |
![]() | Revelwood |
| When the remaining time in the Shroud is below X, defeated enemies drop time replenishing Orbs. |
![]() | Nomad Highlands |
| Attacking a blocking enemy deals X additional stamina damage and increased pushback. |
![]() | Nomad Highlands |
| After performing an evade action, the next hit deals X additional cutting damage and replenishes X stamina on the next hit. |
![]() | Nomad Highlands Hollow Halls |
| Killing an enemy with no allied unarmored Hollow active has a chance to spawn an allied level X unarmored Hollow. |
![]() | Nomad Highlands |
| Hitting an enemy puts a mark on them for X. Hitting a marked enemy sends a lightning bolt to another marked enemy, dealing X damage. The attack can chain to more marked enemies. After lightning triggers, the effect has a X cooldown before it can retrigger from the same enemy. After the cooldown, the mark is refreshed. |
![]() | Albaneve Summits |
| Grants a X base chance to spawn a health orb when defeating an enemy. Collecting a health orb grants X additional cutting damage to attacks and increases the chance for health orbs by X for X. |
![]() | Albaneve Summits |
| Landing after gliding creates an explosion that deals X fire damage and leaves behind a trail of fire that applies burning to enemies, dealing X damage per second for X. After the initial impact, attacks deal X additional fire damage for X. |
![]() | Nomad Highlands |
| Blocking or aiming for a short time grants +X physical and +X magical resistance, but slows the movement by X%. Getting hit or attacking while buffed creates an ice explosion that deals X ice damage and slows enemies, after which the buff gets removed. |
![]() | Kindlewastes |
| While the Elixir Buff is active, dealing damage activates the "Satisfied Battle Mania" buff, granting X health, X stamina, and X mana regeneration for Xs. Each additional hit refreshes the duration of that buff; however, once it runs out, the "Unsatisfied Battle Mania" debuff will suspend any health, stamina, and mana regeneration for Xs. |
![]() | Kindlewastes |
| Targeting an enemy for a few seconds while aiming or blocking puts a mark on the enemy. Attacking the marked enemy deals X additional fire damage. The mark can stack up to 3 times by continued targeting, increasing the bonus damage by X at 2 stacks and X at 3 stacks. |
![]() | Kindlewastes Hollow Halls |
| Damaging an enemy puts a mark on them for X. Marked enemies spawn a soul phial on death that can be destroyed to heal you and your allies for X in a 5m radius and also counts as an enemy kill for other effects. |
![]() | Nomad Highlands |
| Hitting an enemy applies a mark that can stack up to 5 times. Marked enemies will emit an explosion when no new stack of mark has been added for X or if the enemy dies. The explosion deals X Shroud damage in a 1m radius. Each stack adds 0.5m and X of the base damage to the explosion. |
![]() | Veilwater Basin Elexir Wells |
| Attacking while in the air spawns +5 projectiles that home towards your target and deal 13-15 Piercing damage. |
![]() | Veilwater Basin |
| While Wet or Soaked, damaging enemies will apply Soaked to them for X sec. Damaging soaked enemies has a chance of X to deal X bonus Shock Damage. |
![]() | Veilwater Basin Night Sanctum |
| Defeating an enemy at night has a X% chance to spawn a Lunar Orb. Collecting a Lunar Orb grants X health and X mana as well as a special food buff that grants +X max health, +X max stamina and X% damage for X min. |
Sources
Game information adapted from Enshrouded Wiki contributors. Text is available under CC BY-SA 4.0; individual media may have separate terms. Presentation and connections are arranged by MyGamesWiki.
- Gems · Revision 49291 · checked 2026-10-23






















