Sand Kobold Warrior
UncommonThick Skin II: +15% Armor.
Rank 1 configuration values; final character effects have not been gameplay-tested.
- Species
- Humanoid
- Capacity
- 25
Browse 67 minions entries, search names and descriptions, and compare their attributes.
Thick Skin II: +15% Armor.
Rank 1 configuration values; final character effects have not been gameplay-tested.
Poison Damage III: +30% Poison Damage.
Rank 1 configuration values; final character effects have not been gameplay-tested.
Damage to Poisoned I: +15% Damage to Poisoned enemies.
Rank 1 configuration values; final character effects have not been gameplay-tested.
Ocean's Providence: +10% Mana Cost Reduction.
Rank 1 configuration values; final character effects have not been gameplay-tested.
Venom Ward: Reduces Poison damage taken by 30%.
Rank 1 configuration values; final character effects have not been gameplay-tested.
Gold Increase I: +15% Gold gained from enemies.
Rank 1 configuration values; final character effects have not been gameplay-tested.
Damage to Stunned III: +30% Damage to Stunned enemies. Iron Hide: Reduces Physical damage taken by 20%.
Rank 1 configuration values; final character effects have not been gameplay-tested.
Strength I: +10% Strength.
Rank 1 configuration values; final character effects have not been gameplay-tested.
Mana I: +25 Mana.
Rank 1 configuration values; final character effects have not been gameplay-tested.
Serrated Talons: +30% Damage Over Time. Keen Instinct: +3% Critical Hit Chance Killing Precision: +25% Critical Hit Damage.
Rank 1 configuration values; final character effects have not been gameplay-tested.
Strong Attack Damage III: +30% Strong Attack Damage
Rank 1 configuration values; final character effects have not been gameplay-tested.
Damage to Injured II: +20% Damage to Injured enemies.
Rank 1 configuration values; final character effects have not been gameplay-tested.
Fire Damage II: +20% Fire Damage
Rank 1 configuration values; final character effects have not been gameplay-tested.
Critical Damage Reduction: +20% Critical Damage Reduction
Rank 1 configuration values; final character effects have not been gameplay-tested.
Basic Attack Damage II: +20% Basic Attack Damage
Rank 1 configuration values; final character effects have not been gameplay-tested.
Damage to Bleeding III: +30% Damage to Bleeding enemies. Devourer's Feast: Restores 30 Health per kill.
Rank 1 configuration values; final character effects have not been gameplay-tested.
Deep Slumber: Restores 8 Health per second.
Rank 1 configuration values; final character effects have not been gameplay-tested.
Crimson Dominion: +30% Damage to Vulnerable enemies.
Rank 1 configuration values; final character effects have not been gameplay-tested.
Arcane Wing: +25% Arcane Damage.
Rank 1 configuration values; final character effects have not been gameplay-tested.
Stoneheart: +1 Health Potion charges.
Rank 1 configuration values; final character effects have not been gameplay-tested.
Goblin Hoard: +40% Gold gained from enemies.
Rank 1 configuration values; final character effects have not been gameplay-tested.
Ambush: +15% Damage to Healthy enemies.
Rank 1 configuration values; final character effects have not been gameplay-tested.
Critical Hit Chance I: +3% Critical Hit Chance
Rank 1 configuration values; final character effects have not been gameplay-tested.
Physical Damage I: +10% Physical Damage
Rank 1 configuration values; final character effects have not been gameplay-tested.
Content build: 25613402 · 2026-09-30
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