Items & recipes · Classic ASE
Cooked Meat
Cooked Meat: weight 0.1, stack limit 50. The listed recipe uses 1 ingredient types and produces 1 per craft.
Item properties
- Item type
- Food / consumable
- Weight
- 0.1 weight units
- Stack limit
- 50 items
- Standard recipe
- Yes
- Base crafting time
- 20 s
- Crafting XP
- 1 XP
- Output per craft
- 1 items
- Ingredient types
- 1 types
Crafting ingredients1
- Raw MeatExact material class required; child-class substitutes are not accepted.× 1 per craft
Used to craft16
Quantities show how much Cooked Meat each listed recipe consumes, not the target item's output.
| Name | Quantity |
|---|---|
| Basic Augmented Kibble | 1 per craft |
| Basic Kibble | 1 per craft |
| Cooked Meat JerkyExact material class required; child-class substitutes are not accepted. | 1 per craft |
| Dino Uncle Sam Hat Skin | 250 per craft |
| Enduro Stew | 9 per craft |
| Fireworks Flaregun Skin | 25 per craft |
| Fireworks Rocket Launcher Skin | 50 per craft |
| Flying Disc Skin | 250 per craft |
| Focal Chili | 9 per craft |
| Grilling Spatula Skin | 250 per craft |
| Lazarus Chowder | 9 per craft |
| Retro Sunglasses Skin | 250 per craft |
| Sunglasses Skin | 250 per craft |
| Torch Sparkler Skin | 10 per craft |
| Uncle Sam Hat Skin | 250 per craft |
| Water Soaker Skin | 250 per craft |
Blueprint reference
Blueprint class
PrimalItemConsumable_CookedMeat_CSource record
Values reflect the linked classic ASE snapshot. Server settings, later updates and mods can differ.
Obelisk — data/wiki/items.json ↗Table snapshot version: 358.24.13834083
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