Overview
Leveling up: 2 skill points per level
Completing a Shroud Root: 1 skill point
Completing an Elixir Well: 3 skill points
Despite the world respawning after a server restart, players can only level up once from each Shroud Root and Elixir Well.
Any player can progress down any skill tree pathway regardless of class, so long as the nodes are connected.
Core Skills
These skills are not specific to any class.
Image | Skill | Cost | Description |
|---|---|---|---|
1 | Tools deal 10% increased damage against wood. This Includes trees and wooden terrain. | ||
1 | Tools have a 20% chance to restore 1 durability on hit. | ||
Prospector | 1 | Tools deal 10% increased damage against metal. This includes matal ore veins. | |
1 | The Pickaxe deals 30% more damage against stone objects, including resource veins. | ||
2 | Perform a Merciless Attack by pressing [E] to deal massive damage to an enemy you've empowered. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks. | ||
1 | Enemy Stun Bar gain from parries is increased by 30%. | ||
1 | Increases the Multiplier of the Merciless Attack and the Sneak Attack by 100%. | ||
1 | You only need 3 instead of 6 seconds to revive an ally. | ||
3 | Use your Grappling Hook to pull yourself towards large enemies during combat. | ||
1 | The base duration for the Rested buff is increased by 5 Minutes. Increase the Comfort in your home to further increase the duration. | ||
2 | Allows jumping a second time while airborne. | ||
1 | Increases your Fishing Endurance by 30%. Allows for extended battles with hooked fish. | ||
Felling Axe Specialization | 2 | Unlocks Special Abilities of Felling Axes. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. | |
2 | When you mine resources, you have a 10% chance to get one additional resource. | ||
Pickaxe Specialization | 2 | Unlocks Special Abilities of Pickaxes. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons. | |
2 | Restores 10% mana when triggering the Merciless Attack. | ||
4 | Use your Grappling Hook to pull flying enemies towards you during combat. | ||
1 | Maximum Shroud Time increased by 2 minutes, allowing you to explore for longer. Shroud Time Should this time run out, the Shroud will consume you. | ||
Airborne Architect | 3 | Turn into a spark inside the base to move freely through the air in first personwhile building. To toggle this mode, hold Z + Space. |
Assassin Skills
Image | Skill | Cost | Description |
|---|---|---|---|
1 | Increases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute Point | ||
1 | Gliders consume 30% less stamina | ||
1 | Increases your Endurance attribute by 1 Increases Stamina by 10 per Attribute Point | ||
2 | When attacking with a ranged weapon your critical hit chance is increased by 10%. | ||
1 | Dealing a critical strike with a ranged weapon restores 5 stamina. | ||
1 | When scoring a critical hit with a bow, you will regenerate 20 mana. | ||
2 | After defeating a Fell enemy with a headshot your group gains an additional 5 Experience Points. | ||
3 | Infuse your ranged explosives with mana. They now stun enemies for up to 1 second. Mana Cost: 5 per stunned enemy | ||
4 | For every target you hit with an Exploding Arrow, its damage is increased by 1%. | ||
5 | You will gain one dexterity for every two levels of the Flame. | ||
5 | Every enemy hit with an Exploding Arrow has a 20% chance to trigger a secondary explosion for 50% damage in a small radius. |
Assassin/Ranger Skills
Image | Skill | Cost | Description |
|---|---|---|---|
1 | Increases your movement speed while sneaking. |
Assassin/Trickster Skills
Image | Skill | Cost | Description |
|---|---|---|---|
4 | Jumping while gliding gives you a height boost. This skill can be used once per flight. Cost: 100 Mana |
Ranger Skills
Image | Skill | Cost | Description |
|---|---|---|---|
1 | Increases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute Point | ||
1 | All damage dealt with ranged weapons is increased by 10% | ||
1 | +15% damage to ranged enemies. | ||
3 | Damage against flying enemies increased by 30%. | ||
3 | When you draw your bow while in the air, your fall is slowed down for a short time. Every shot gives you a small push to get more air time. Cost: 10 stamina per second | ||
2 | All ranged damage is increased by an additional 20% | ||
1 | All damage dealt to an enemy's head is increased by 20%. | ||
4 | When using regular arrows there is a 20% chance to spawn a flurry of arrows that spread slightly. This will cost additional arrows, but will not trigger on special arrows. | ||
3 | Adds a 25% chance to spawn an additional projectile to your "flurry of arrows" from the "Multi Shot" skill. This additional projectile does not subtract from your stack of ammunition. | ||
3 | ALL arrows, including special arrows, can trigger "Multi Shot". The special Multi Shot projectiles will subtract from your stack of ammunition. | ||
2 | +2 Endurance +2 Dexterity +5 Stamina Recharge +5% Critical Chance +5% Critical Damage |
Ranger/Beastmaster Skills
Image | Skill | Cost | Description |
|---|---|---|---|
3 | Greatly increases the zoom while aiming with a bow. |
Beastmaster Skills
Image | Skill | Cost | Description |
|---|---|---|---|
1 | Increases your Endurance attribute by 1 Increases Stamina by 10 per Attribute Point | ||
2 | Increases your poison resistance by 5%, which reduces the amount of poison damage received. | ||
2 | Your poison resistance is increased by an additional 10%. You also gain a 25% chance to avoid being poisoned. | ||
3 | Wild animals within 50 meters will be pacified unless attacked. Does not affect animals corrupted by the Shroud. | ||
1 | Increases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute Point | ||
3 | Vukah within 50 meters will no longer attack you unless provoked. | ||
4 | When you are targeted by an attack, wild animals within 50 meters will attack the enemy. | ||
4 | When you are targeted by an attack, Vukah within 50 meters will attack the enemy. | ||
5 | You will gain one endurance for every two levels of the Flame. |
Beastmaster/Survivor Skills
Image | Skill | Cost | Description |
|---|---|---|---|
4 | Maximum Shroud Time increased by 5 minutes, allowing you to explore for longer. Shroud Time Should this time run out, the Shroud will consume you. |
Survivor Skills
Image | Skill | Cost | Description |
|---|---|---|---|
1 | Increases your Endurance attribute by 1 Increases Stamina by 10 per Attribute Point | ||
1 | Sprinting speed increased by 10% and stamina consumption decreased by 10% | ||
3 | Stamina consumption for sprinting on dirt roads is reduced from 90% to 80%. Stamina consumption for sprinting on stone roads is reduced from 75% to 50%. | ||
1 | Stamina consumption while climbing is reduced by 50% | ||
1 | 30% chance to spawn a stamina orb when defeating an enemy with a bow. | ||
3 | Health, mana, and stamina Orbs restore 30% instead of 10% of their respective resource. Mana and Health Potions restore 20% more. | ||
2 | Base stamina regeneration is increased by 10%. | ||
2 | Base stamina regeneration is increased by 10%. | ||
2 | Base stamina regeneration is increased by 10%. | ||
3 | The stamina regeneration of sweets is increased by 50% | ||
1 | Increases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute Point | ||
4 | You gain one additional food slot |
Survivor/Athlete Skills
Image | Skill | Cost | Description |
|---|---|---|---|
3 | When attacking from a double jump, Crash Down deals 20% more weapon damage. | ||
1 | All damage done from the back is increased by 30%. |
Trickster Skills
Image | Skill | Cost | Description |
|---|---|---|---|
1 | Increases your Spirit attribute by 1 Increases Mana by 20 per Attribute Point | ||
1 | After receiving damage there is a 20% chance to reflect 50% of the damage back to the attacker as fire damage. This magical attack can trigger other skills. | ||
1 | Increases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute Point | ||
3 | A magic-powered punch that pushes and stuns hit foes. Replaces your unarmed attacks as long as you have the necessary mana available: 30 Mana | ||
2 | On a critical hit with a spell, the target will be stunned for 4 seconds. | ||
5 | You will gain one spirit for every two levels of the Flame. | ||
1 | Increases your Shock Resistance by 5% which reduces the amount of Shock damage received. | ||
1 | Increases your Shock Resistance by 5% which reduces the amount of Shock damage received. | ||
1 | Increases your Shock Resistance by 5% which reduces the amount of Shock damage received. |
Wizard/Trickster Skills
Image | Skill | Cost | Description |
|---|---|---|---|
1 | Reduces the time Staffs require to charge-up a spell by 50%. |
Wizard Skills
Image | Skill | Cost | Description |
|---|---|---|---|
1 | Increases your Spirit attribute by 1 Increases Mana by 20 per Attribute Point | ||
2 | When attacking with a magical weapon all damage is increased by 10%. | ||
2 | All ice damage is increased by an additional 10%. | ||
2 | All shock damage is increased by an additional 10%. | ||
3 | All fire damage is increased by an additional 20%. | ||
2 | All fire damage is increased by an additional 10%. | ||
3 | All shock damage is increased by an additional 20%. | ||
3 | All ice damage is increased by an additional 20%. | ||
2 | When receiving melee damage, the attacker will be slowed down for 5 seconds. | ||
1 | All Fell foes within 5 meters take 1 fire damage per intelligence per second. | ||
2 | Upgrades Radiant Aura to deal 2 fire damage per intelligence. | ||
2 | When attacking with a magical weapon your critical hit chance is increased by 10% | ||
3 | On a critical hit with a magical weapon, the attack will automatically hit a second enemy within 15 meters for 5 Shock damage per intelligence. | ||
2 | All Shrouded damage is increased by an additional 10%. | ||
3 | A critical attack with a magic weapon will hit all enemies within 20 meters of the target for 2 Shock damage per intelligence. | ||
4 | All Shrouded damage is increased by an additional 20%. | ||
1 | Increases your Fire Resistance by 5% which reduces the amount of Fire damage received. | ||
1 | Increases your Ice Resistance by 5% which reduces the amount of Ice damage received. |
Wizard/Healer Skills
Image | Skill | Cost | Description |
|---|---|---|---|
1 | When killing an enemy with a magic weapon, you have a 10% chance to summon a friendly skull companion. |
Healer Skills
Image | Skill | Cost | Description |
|---|---|---|---|
1 | Health gain from healing spells will be increased by 10%. | ||
2 | Health gain from healing spells will be increased by 20% | ||
1 | Increases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute Point | ||
1 | You emit a healing aura. It heals all injured allies within 15 meters. The healing scales with your intelligence attribute (1 health for every 2 points of intelligence). | ||
2 | Increases Water Aura healing to 2 Health per 2 points of Intelligence. | ||
4 | Healing spells can perform Critical Strikes that scale with your Critical Strike Damage. | ||
2 | Healing any target with a spell triggers a burst of fire that deals 50% of the heal amount as Fire damage to nearby Fell enemies. | ||
1 | Revived players will heal 25% of their health instead of 10%. | ||
3 | Dealing magic weapon damage has a 15% chance to trigger a small flame burst that restores 30 seconds of Shroud Time to you and your allies within 20 meters. Shroud Time Should this time run out, the Shroud will consume you. | ||
3 | When you are killed by an enemy, all allies within 30 meters are healed 50% of their maximum health. Additionally, they receive a Final Blessing buff, which increases their maximum Health by 100 for 15 minutes. | ||
5 | You will gain one intelligence for every two levels of the Flame. | ||
1 | Increases your Spirit attribute by 1 Increases Mana by 20 per Attribute Point |
Healer/Battlemage Skills
Image | Skill | Cost | Description |
|---|---|---|---|
4 | Replaces the Dodge Roll ability with a short range teleport. | ||
2 | Blinking into an enemy triggers an explosion which deals fire damage in a small range. Damage and mana cost scale with the intelligence attribute. | ||
2 | You can blink while being stunned. This will break the stunned state. | ||
1 | Increases Shroud Resistance by 5% which reduces the amount of Shroud damage received. | ||
1 | Increases Shroud Resistance by 5% which reduces the amount of Shroud damage received. | ||
1 | Increases Shroud Resistance by 5% which reduces the amount of Shroud damage received. | ||
2 | When you receive Shroud damage, all players within 20-meters receive 15% increased Shroud Resistance for 30 seconds. |
Battlemage Skills
Image | Skill | Cost | Description |
|---|---|---|---|
1 | Increases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute Point | ||
1 | Damaging enemies with wands has a 24% chance to recover 4% mana. | ||
3 | Attacking with a wand has a 30% chance to spawn an additional wand projectile that deals 50% damage. | ||
3 | Repeated wand damage is increased by 20%. | ||
1 | Wand projectiles have a 25% chance not to consume durability. | ||
4 | When killing an enemy with a magic weapon all players within 15 meters of the target gain health equal to 3 times your Intelligence. | ||
1 | Increases your Spirit attribute by 1 Increases Mana by 20 per Attribute Point | ||
1 | Your maximum health is increased fivehold by your intelligence attribute. | ||
1 | On a successful parry, gain 20 mana. |
Battlemage/Tank Skills
Image | Skill | Cost | Description |
|---|---|---|---|
4 | When equipped with a melee weapon, you can perform an evade attack which dashes towards the enemy and deals more weapon damage with [LMB]. Cost: 20 Stamina | ||
2 | When dealing critical damage with a melee weapon, you will heal 5% of your maximum health. | ||
2 | When scoring a critical hit with a magical weapon, there is a 50% chance to spawn 2 health, mana, and/or stamina Orbs. Gathering the Orb replenishes 10% of the respective resource. | ||
4 | When your mana drops below 20%, you restore up to 25% of your max mana at the cost of 1 health per mana. This effect stops at 1 health. Cooldown: 2 minutes |
Tank Skills
Image | Skill | Cost | Description |
|---|---|---|---|
1 | Increases your Constitution attribute by 1 Increases Health by 50 per Attribute Point | ||
1 | Physical armor gains 10% more armor points. | ||
1 | The maximum amount of physical damage your armor is able to mitigate is increased by 10% | ||
3 | When there are three or more enemies within 20 meters you suffer 15% less magical damage. | ||
3 | When there are three or more enemies within 20 meters you suffer 10% less physical damage. | ||
1 | Increases your Strength attribute by 1 Increases Melee damage by 5% per Attribute Point | ||
2 | Whenever an ally draws the attention of an enemy, you draw it in equal measures. | ||
3 | Whenever an ally draws the attention of an enemy, you draw twice as much. | ||
2 | You emit a protective aura that reduces all incoming damage by 10% for you and allies within 10 meters. | ||
5 | You will gain one constitution for each two levels of the Flame. | ||
4 | When equipped with a melee weapon, you can perform an evade attack which dashes towards the enemy and deals more weapon damage with [LMB]. Cost: 20 Stamina | ||
2 | When dealing critical damage with a melee weapon, you will heal 5% of your maximum health. | ||
3 | Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration are reduced by 20% instead of 30%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistances by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth and Wet debuff starts after it is over. | ||
3 | Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration are reduced by 10% instead of 20%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistances by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth and Wet debuff starts after it is over. | ||
3 | Allows you to perform an evasive dash while swimming or diving. Cost: 40 Stamina | ||
1 | When you suffer magical damage, you have a 10% chance to generate 1 mana for each health point lost. | ||
2 | When killing an enemy with a melee weapon all players within 15 meters of the target gain 20 mana. |
Tank/Warrior Skills
Image | Skill | Cost | Description |
|---|---|---|---|
1 | After defeating a Shroud infested foe with a melee weapon you replenish +5 seconds of Shroud Time. Shroud Time Should this time run out, the Shroud will consume you. |
Warrior Skills
Image | Skill | Cost | Description |
|---|---|---|---|
1 | Increases your Constitution attribute by 1 Increases Health by 50 per Attribute Point | ||
2 | When attacking with a melee weapon all damage is increased by 10%. | ||
1 | Increases your Strength attribute by 1 Increases Melee damage by 5% per Attribute Point | ||
2 | All melee piercing damage is increased by an additional 10%. | ||
2 | All melee blunt damage is increased by an additional 10%. | ||
2 | All melee cutting damage is increased by an additional 10%. | ||
3 | All melee blunt damage is increased by an additional 20%. | ||
3 | All melee piercing damage is increased by an additional 20%. | ||
3 | All melee cutting damage is increased by an additional 20%. | ||
2 | When attacking with a melee weapon your critical hit chance is increased by 10%. | ||
1 | Greatswords damage is increased by 10%. | ||
4 | Allows you to attack faster with one-handed swords and axes. |
Warrior/Barbarian Skills
Barbarian Skills
Image | Skill | Cost | Description |
|---|---|---|---|
1 | Increases your Strength attribute by 1 Increases Melee damage by 5% per Attribute Point | ||
1 | An enemy's stun bar is increased by an additional 20% when attacking into their block with a melee weapon. | ||
5 | Dealing critical damage with a two-handed weapon increases your critical chance by another 10% for the next hit. | ||
3 | An overpowered enemy suffers 100% more melee damage for 3 seconds. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks. | ||
3 | Trigger a shockwave when you parry an attack or overpower an enemy. The shockwave pushes back nearby enemies. It also increases their stun bar, scaling with your strength attribute. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks. | ||
1 | Increases your Constitution attribute by 1 Increases Health by 50 per Attribute Point | ||
5 | Allows you to attack faster with Two-Handed weapons. | ||
3 | When equipped with a Two-Handed weapon, trigger a whirl attack at the end of an attack chain. Cost: 75 Stamina | ||
5 | You will gain one strength level for every two levels of the Flame. | ||
2 | When an enemy is killed within 10 meters with a melee weapon, the damage done with melee weapons is increased by 20% for 10 seconds. |
Barbarian/Athlete Skills
Athlete Skills
Image | Skill | Cost | Description |
|---|---|---|---|
3 | When equipped with a Melee weapon, you can perform a jump attack during the descent of your jump. Crash Down deals 50% more weapon damage in a small blast radius and costs Stamina according to the weapon's weight. Cost: 35-60 Stamina Block Breaker This special attack fills a blocking enemy's Stun Bar twice as much when hit. | ||
3 | When equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump. Use this skill to rapidly close the distance on flying enemies. Cost: 25 Stamina | ||
3 | When equipped with a Melee weapon you can perform a Kick by attacking while blocking. Kick deals little damage but hits the target with massive force to fill up the enemies Stun Bar and pushes them back. Stun Bar increase scales with Dexterity. Stun time depends on the enemy's size. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks. | ||
1 | You gain 30 stamina when you parry an enemy's attack. | ||
3 | Spawn a health orb after defeating an enemy with a Sneak Attack or Merciless Attack. Gathering the orbs replenishes 10% of your health. | ||
1 | One-handed melee weapons and daggers have a 20% chance not to lose durability. | ||
1 | Increases your Strength attribute by 1 Increases Melee damage by 5% per Attribute Point | ||
1 | Increases your Constitution attribute by 1 Increases Health by 50 per Attribute Point | ||
5 | Your Food buffs persist through death, but they last half as long. | ||
3 | Increases damage dealt with daggers by 15%. | ||
3 | Increases the damage of your next bow attack by 50% after a dagger crit. | ||
3 | Increases the chance to poison enemies to 25% when using daggers with the Poisoned Blades perk. | ||
4 | Increases the damage dealt with the Poisoned Blades dagger perk by 100%. | ||
3 | Briefly enhances your block value when blocking with the dual daggers, ensuring a near-miss parry reduces stamina minimally. | ||
4 | Critical Strikes with Daggers increase damage dealt to the enemy by 25% for 3 seconds. |
Skill Tree Calculator
Sources
Game information adapted from Enshrouded Wiki contributors. Text is available under CC BY-SA 4.0; individual media may have separate terms. Presentation and connections are arranged by MyGamesWiki.
- Skills · Revision 57129 · checked 2026-10-23
