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Skills

Skill points are acquired in three ways:

Overview

  • Leveling up: 2 skill points per level

  • Completing a Shroud Root: 1 skill point

  • Completing an Elixir Well: 3 skill points

Despite the world respawning after a server restart, players can only level up once from each Shroud Root and Elixir Well.

Any player can progress down any skill tree pathway regardless of class, so long as the nodes are connected.

Core Skills

These skills are not specific to any class.

Image

Skill

Cost

Description

Attribute Node Gold Medium.png

Lumberjack

1

Tools deal 10% increased damage against wood. This Includes trees and wooden terrain.

Attribute Node Gold Medium.png

Quality Gear

1

Tools have a 20% chance to restore 1 durability on hit.

Prospector

1

Tools deal 10% increased damage against metal. This includes matal ore veins.

Mason

1

The Pickaxe deals 30% more damage against stone objects, including resource veins.

Merciless Attack.png

Merciless Attack

2

Perform a Merciless Attack by pressing [E] to deal massive damage to an enemy you've empowered. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks.

Power Parry

1

Enemy Stun Bar gain from parries is increased by 30%.

Opportunity

1

Increases the Multiplier of the Merciless Attack and the Sneak Attack by 100%.

Saviour

1

You only need 3 instead of 6 seconds to revive an ally.

Giant Slayer Hook.png

Giant Slayer Hook

3

Use your Grappling Hook to pull yourself towards large enemies during combat.

Well Rested

1

The base duration for the Rested buff is increased by 5 Minutes. Increase the Comfort in your home to further increase the duration.

Double Jump.png

Double Jump

2

Allows jumping a second time while airborne.

Fisherman's Resolve

1

Increases your Fishing Endurance by 30%. Allows for extended battles with hooked fish.

Felling Axe Specialization

2

Unlocks Special Abilities of Felling Axes. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Miner

2

When you mine resources, you have a 10% chance to get one additional resource.

Pickaxe Specialization

2

Unlocks Special Abilities of Pickaxes. Press [R] to unleash a powerful Special Ability after generating enough Focus. Focus Generate Focus by attacking. Focus can be built up with any weapon type and is used to trigger Special Abilities of weapons.

Snap

2

Restores 10% mana when triggering the Merciless Attack.

Grounding Hook.png

Grounding Hook

4

Use your Grappling Hook to pull flying enemies towards you during combat.

Inner Fires

1

Maximum Shroud Time increased by 2 minutes, allowing you to explore for longer. Shroud Time Should this time run out, the Shroud will consume you.

Airborne Architect

3

Turn into a spark inside the base to move freely through the air in first personwhile building. To toggle this mode, hold Z + Space.

Assassin Skills

Image

Skill

Cost

Description

Dexterity

1

Increases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute Point

Airborne

1

Gliders consume 30% less stamina

Endurance

1

Increases your Endurance attribute by 1 Increases Stamina by 10 per Attribute Point

Sniper

2

When attacking with a ranged weapon your critical hit chance is increased by 10%.

Vitality Surge

1

Dealing a critical strike with a ranged weapon restores 5 stamina.

Blessed Arrows

1

When scoring a critical hit with a bow, you will regenerate 20 mana.

Bounty Bonanza

2

After defeating a Fell enemy with a headshot your group gains an additional 5 Experience Points.

Shell Shock.png

Shell Shock

3

Infuse your ranged explosives with mana. They now stun enemies for up to 1 second. Mana Cost: 5 per stunned enemy

Ricochets

4

For every target you hit with an Exploding Arrow, its damage is increased by 1%.

Graceful Stride

5

You will gain one dexterity for every two levels of the Flame.

Chain Reaction

5

Every enemy hit with an Exploding Arrow has a 20% chance to trigger a secondary explosion for 50% damage in a small radius.

Assassin/Ranger Skills

Image

Skill

Cost

Description

Silent Stride

1

Increases your movement speed while sneaking.

Assassin/Trickster Skills

Image

Skill

Cost

Description

Updraft.png

Updraft

4

Jumping while gliding gives you a height boost. This skill can be used once per flight. Cost: 100 Mana

Ranger Skills

Image

Skill

Cost

Description

Dexterity

1

Increases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute Point

Marksman

1

All damage dealt with ranged weapons is increased by 10%

Counter Battery

1

+15% damage to ranged enemies.

Eagles Bane

3

Damage against flying enemies increased by 30%.

Bee Sting.png

Bee Sting

3

When you draw your bow while in the air, your fall is slowed down for a short time. Every shot gives you a small push to get more air time. Cost: 10 stamina per second

Sharpshooter

2

All ranged damage is increased by an additional 20%

Skill Shot

1

All damage dealt to an enemy's head is increased by 20%.

Multi Shot.png

Multi Shot

4

When using regular arrows there is a 20% chance to spawn a flurry of arrows that spread slightly. This will cost additional arrows, but will not trigger on special arrows.

Multi Shot Spread

3

Adds a 25% chance to spawn an additional projectile to your "flurry of arrows" from the "Multi Shot" skill. This additional projectile does not subtract from your stack of ammunition.

Multi Shot Trigger

3

ALL arrows, including special arrows, can trigger "Multi Shot". The special Multi Shot projectiles will subtract from your stack of ammunition.

Ranger

2

+2 Endurance +2 Dexterity +5 Stamina Recharge +5% Critical Chance +5% Critical Damage

Ranger/Beastmaster Skills

Image

Skill

Cost

Description

Eagle Eye.png

Eagle Eye

3

Greatly increases the zoom while aiming with a bow.

Beastmaster Skills

Image

Skill

Cost

Description

Endurance

1

Increases your Endurance attribute by 1 Increases Stamina by 10 per Attribute Point

Snake Eater

2

Increases your poison resistance by 5%, which reduces the amount of poison damage received.

Mithridatist

2

Your poison resistance is increased by an additional 10%. You also gain a 25% chance to avoid being poisoned.

Calm Spirit

3

Wild animals within 50 meters will be pacified unless attacked. Does not affect animals corrupted by the Shroud.

Dexterity

1

Increases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute Point

Vukah Language

3

Vukah within 50 meters will no longer attack you unless provoked.

Beast Master

4

When you are targeted by an attack, wild animals within 50 meters will attack the enemy.

Vukah Culture

4

When you are targeted by an attack, Vukah within 50 meters will attack the enemy.

Endurance Of The Flame

5

You will gain one endurance for every two levels of the Flame.

Beastmaster/Survivor Skills

Image

Skill

Cost

Description

Relentless Flame

4

Maximum Shroud Time increased by 5 minutes, allowing you to explore for longer. Shroud Time Should this time run out, the Shroud will consume you.

Survivor Skills

Image

Skill

Cost

Description

Endurance

1

Increases your Endurance attribute by 1 Increases Stamina by 10 per Attribute Point

Runner

1

Sprinting speed increased by 10% and stamina consumption decreased by 10%

Wanderlust

3

Stamina consumption for sprinting on dirt roads is reduced from 90% to 80%. Stamina consumption for sprinting on stone roads is reduced from 75% to 50%.

Arachnoid

1

Stamina consumption while climbing is reduced by 50%

Swiftshot Sustenance

1

30% chance to spawn a stamina orb when defeating an enemy with a bow.

Good Metabolism

3

Health, mana, and stamina Orbs restore 30% instead of 10% of their respective resource. Mana and Health Potions restore 20% more.

Rebound

2

Base stamina regeneration is increased by 10%.

Rebound

2

Base stamina regeneration is increased by 10%.

Rebound

2

Base stamina regeneration is increased by 10%.

Sweet Tooth

3

The stamina regeneration of sweets is increased by 50%

Dexterity

1

Increases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute Point

Dessert Stomach.png

Dessert Stomach

4

You gain one additional food slot

Survivor/Athlete Skills

Image

Skill

Cost

Description

Crash Down: Force

3

When attacking from a double jump, Crash Down deals 20% more weapon damage.

Backstab Mastery

1

All damage done from the back is increased by 30%.

Trickster Skills

Image

Skill

Cost

Description

Spirit

1

Increases your Spirit attribute by 1 Increases Mana by 20 per Attribute Point

Counterstrike

1

After receiving damage there is a 20% chance to reflect 50% of the damage back to the attacker as fire damage. This magical attack can trigger other skills.

Intelligence

1

Increases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute Point

Begone.png

Begone

3

A magic-powered punch that pushes and stuns hit foes. Replaces your unarmed attacks as long as you have the necessary mana available: 30 Mana

Terror

2

On a critical hit with a spell, the target will be stunned for 4 seconds.

Arcane Concentration

5

You will gain one spirit for every two levels of the Flame.

Shock Resistance

1

Increases your Shock Resistance by 5% which reduces the amount of Shock damage received.

Shock Resistance

1

Increases your Shock Resistance by 5% which reduces the amount of Shock damage received.

Shock Resistance

1

Increases your Shock Resistance by 5% which reduces the amount of Shock damage received.

Wizard/Trickster Skills

Image

Skill

Cost

Description

Quick Charge

1

Reduces the time Staffs require to charge-up a spell by 50%.

Wizard Skills

Image

Skill

Cost

Description

Spirit

1

Increases your Spirit attribute by 1 Increases Mana by 20 per Attribute Point

Mage Apprenticeship

2

When attacking with a magical weapon all damage is increased by 10%.

Iceman

2

All ice damage is increased by an additional 10%.

Thunder

2

All shock damage is increased by an additional 10%.

Pyromaniac

3

All fire damage is increased by an additional 20%.

Arsonist

2

All fire damage is increased by an additional 10%.

Lightning

3

All shock damage is increased by an additional 20%.

Subzero

3

All ice damage is increased by an additional 20%.

Frost

2

When receiving melee damage, the attacker will be slowed down for 5 seconds.

Radiant Aura.png

Radiant Aura

1

All Fell foes within 5 meters take 1 fire damage per intelligence per second.

Sun Aura

2

Upgrades Radiant Aura to deal 2 fire damage per intelligence.

Wizard

2

When attacking with a magical weapon your critical hit chance is increased by 10%

Chain Hit

3

On a critical hit with a magical weapon, the attack will automatically hit a second enemy within 15 meters for 5 Shock damage per intelligence.

Dark Arts

2

All Shrouded damage is increased by an additional 10%.

Mass Destruction

3

A critical attack with a magic weapon will hit all enemies within 20 meters of the target for 2 Shock damage per intelligence.

Abyss

4

All Shrouded damage is increased by an additional 20%.

Fire Resistance

1

Increases your Fire Resistance by 5% which reduces the amount of Fire damage received.

Ice Resistance

1

Increases your Ice Resistance by 5% which reduces the amount of Ice damage received.

Wizard/Healer Skills

Image

Skill

Cost

Description

Necromancer

1

When killing an enemy with a magic weapon, you have a 10% chance to summon a friendly skull companion.

Healer Skills

Image

Skill

Cost

Description

Healer

1

Health gain from healing spells will be increased by 10%.

Healer II

2

Health gain from healing spells will be increased by 20%

Intelligence

1

Increases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute Point

Water Aura.png

Water Aura

1

You emit a healing aura. It heals all injured allies within 15 meters. The healing scales with your intelligence attribute (1 health for every 2 points of intelligence).

Waters Of Life

2

Increases Water Aura healing to 2 Health per 2 points of Intelligence.

Divine Surge

4

Healing spells can perform Critical Strikes that scale with your Critical Strike Damage.

Righteous Fire

2

Healing any target with a spell triggers a burst of fire that deals 50% of the heal amount as Fire damage to nearby Fell enemies.

Healing Revive

1

Revived players will heal 25% of their health instead of 10%.

Shroud Filter

3

Dealing magic weapon damage has a 15% chance to trigger a small flame burst that restores 30 seconds of Shroud Time to you and your allies within 20 meters. Shroud Time Should this time run out, the Shroud will consume you.

Martyr.png

Martyr

3

When you are killed by an enemy, all allies within 30 meters are healed 50% of their maximum health. Additionally, they receive a Final Blessing buff, which increases their maximum Health by 100 for 15 minutes.

Exalted

5

You will gain one intelligence for every two levels of the Flame.

Spirit

1

Increases your Spirit attribute by 1 Increases Mana by 20 per Attribute Point

Healer/Battlemage Skills

Image

Skill

Cost

Description

Blink.png

Blink

4

Replaces the Dodge Roll ability with a short range teleport.

Blink Attack

2

Blinking into an enemy triggers an explosion which deals fire damage in a small range. Damage and mana cost scale with the intelligence attribute.

Emergency Blink

2

You can blink while being stunned. This will break the stunned state.

Shroud Resistance

1

Increases Shroud Resistance by 5% which reduces the amount of Shroud damage received.

Shroud Resistance

1

Increases Shroud Resistance by 5% which reduces the amount of Shroud damage received.

Shroud Resistance

1

Increases Shroud Resistance by 5% which reduces the amount of Shroud damage received.

Shared Misery

2

When you receive Shroud damage, all players within 20-meters receive 15% increased Shroud Resistance for 30 seconds.

Battlemage Skills

Image

Skill

Cost

Description

Intelligence

1

Increases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute Point

Unity.png

Unity

1

Damaging enemies with wands has a 24% chance to recover 4% mana.

Wand Master

3

Attacking with a wand has a 30% chance to spawn an additional wand projectile that deals 50% damage.

Sting

3

Repeated wand damage is increased by 20%.

Eternal Spark

1

Wand projectiles have a 25% chance not to consume durability.

Life Burst

4

When killing an enemy with a magic weapon all players within 15 meters of the target gain health equal to 3 times your Intelligence.

Spirit

1

Increases your Spirit attribute by 1 Increases Mana by 20 per Attribute Point

Life Essences.png

Life Essences

1

Your maximum health is increased fivehold by your intelligence attribute.

Arcane Deflection

1

On a successful parry, gain 20 mana.

Battlemage/Tank Skills

Image

Skill

Cost

Description

Evasion Attack.png

Evasion Attack

4

When equipped with a melee weapon, you can perform an evade attack which dashes towards the enemy and deals more weapon damage with [LMB]. Cost: 20 Stamina

Battle Heal

2

When dealing critical damage with a melee weapon, you will heal 5% of your maximum health.

Bloodletting

2

When scoring a critical hit with a magical weapon, there is a 50% chance to spawn 2 health, mana, and/or stamina Orbs. Gathering the Orb replenishes 10% of the respective resource.

Blood Magic

4

When your mana drops below 20%, you restore up to 25% of your max mana at the cost of 1 health per mana. This effect stops at 1 health. Cooldown: 2 minutes

Tank Skills

Image

Skill

Cost

Description

Constitution

1

Increases your Constitution attribute by 1 Increases Health by 50 per Attribute Point

Shiny Plates

1

Physical armor gains 10% more armor points.

Heavy Plates

1

The maximum amount of physical damage your armor is able to mitigate is increased by 10%

Warden

3

When there are three or more enemies within 20 meters you suffer 15% less magical damage.

Tower

3

When there are three or more enemies within 20 meters you suffer 10% less physical damage.

Strength

1

Increases your Strength attribute by 1 Increases Melee damage by 5% per Attribute Point

Nemesis.png

Nemesis

2

Whenever an ally draws the attention of an enemy, you draw it in equal measures.

Arch Nemesis

3

Whenever an ally draws the attention of an enemy, you draw twice as much.

Earth Aura.png

Earth Aura

2

You emit a protective aura that reduces all incoming damage by 10% for you and allies within 10 meters.

Thick Skin

5

You will gain one constitution for each two levels of the Flame.

Evasion Attack.png

Evasion Attack

4

When equipped with a melee weapon, you can perform an evade attack which dashes towards the enemy and deals more weapon damage with [LMB]. Cost: 20 Stamina

Battle Heal

2

When dealing critical damage with a melee weapon, you will heal 5% of your maximum health.

Wet Dog

3

Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration are reduced by 20% instead of 30%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistances by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth and Wet debuff starts after it is over.

Soaked Dog

3

Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration are reduced by 10% instead of 20%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistances by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth and Wet debuff starts after it is over.

Splash Dash.png

Splash Dash

3

Allows you to perform an evasive dash while swimming or diving. Cost: 40 Stamina

Absorb

1

When you suffer magical damage, you have a 10% chance to generate 1 mana for each health point lost.

Soul Leech

2

When killing an enemy with a melee weapon all players within 15 meters of the target gain 20 mana.

Tank/Warrior Skills

Image

Skill

Cost

Description

Purification

1

After defeating a Shroud infested foe with a melee weapon you replenish +5 seconds of Shroud Time. Shroud Time Should this time run out, the Shroud will consume you.

Warrior Skills

Image

Skill

Cost

Description

Constitution

1

Increases your Constitution attribute by 1 Increases Health by 50 per Attribute Point

The Warrior's Path

2

When attacking with a melee weapon all damage is increased by 10%.

Strength

1

Increases your Strength attribute by 1 Increases Melee damage by 5% per Attribute Point

Thrust

2

All melee piercing damage is increased by an additional 10%.

Brute

2

All melee blunt damage is increased by an additional 10%.

Slasher

2

All melee cutting damage is increased by an additional 10%.

Hammer Time

3

All melee blunt damage is increased by an additional 20%.

Pierce

3

All melee piercing damage is increased by an additional 20%.

Butcher

3

All melee cutting damage is increased by an additional 20%.

Veteran

2

When attacking with a melee weapon your critical hit chance is increased by 10%.

Titan Edge

1

Greatswords damage is increased by 10%.

Swift Blades.png

Swift Blades

4

Allows you to attack faster with one-handed swords and axes.

Warrior/Barbarian Skills

Image

Skill

Cost

Description

Feast

3

Meat now increases health by an additional 15%.

Steadfast

2

Defeating an enemy with a melee weapon restores 1 durability to that weapon.

Barbarian Skills

Image

Skill

Cost

Description

Strength

1

Increases your Strength attribute by 1 Increases Melee damage by 5% per Attribute Point

Heavy Handed

1

An enemy's stun bar is increased by an additional 20% when attacking into their block with a melee weapon.

Relentless

5

Dealing critical damage with a two-handed weapon increases your critical chance by another 10% for the next hit.

Breach

3

An overpowered enemy suffers 100% more melee damage for 3 seconds. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks.

Shockwave.png

Shockwave

3

Trigger a shockwave when you parry an attack or overpower an enemy. The shockwave pushes back nearby enemies. It also increases their stun bar, scaling with your strength attribute. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks.

Constitution

1

Increases your Constitution attribute by 1 Increases Health by 50 per Attribute Point

Heavy Specialization.png

Heavy Specialization

5

Allows you to attack faster with Two-Handed weapons.

Whirlwind Crescendo.png

Whirlwind Crescendo

3

When equipped with a Two-Handed weapon, trigger a whirl attack at the end of an attack chain. Cost: 75 Stamina

Barbarian

5

You will gain one strength level for every two levels of the Flame.

Blood Rage

2

When an enemy is killed within 10 meters with a melee weapon, the damage done with melee weapons is increased by 20% for 10 seconds.

Barbarian/Athlete Skills

Image

Skill

Cost

Description

Bash.png

Bash

2

Your parry bashes the enemy for 20 blunt damage. The damage is increased by your strength attribute.

Strength

1

Increases your Strength attribute by 1 Increases Melee damage by 5% per Attribute Point

Athlete Skills

Image

Skill

Cost

Description

Crash Down Attack

3

When equipped with a Melee weapon, you can perform a jump attack during the descent of your jump. Crash Down deals 50% more weapon damage in a small blast radius and costs Stamina according to the weapon's weight. Cost: 35-60 Stamina Block Breaker This special attack fills a blocking enemy's Stun Bar twice as much when hit.

Upwards Slash Attack.png

Upwards Slash Attack

3

When equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump. Use this skill to rapidly close the distance on flying enemies. Cost: 25 Stamina

Kick.png

Kick

3

When equipped with a Melee weapon you can perform a Kick by attacking while blocking. Kick deals little damage but hits the target with massive force to fill up the enemies Stun Bar and pushes them back. Stun Bar increase scales with Dexterity. Stun time depends on the enemy's size. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks.

Vigorous Deflection

1

You gain 30 stamina when you parry an enemy's attack.

Blood Warrior

3

Spawn a health orb after defeating an enemy with a Sneak Attack or Merciless Attack. Gathering the orbs replenishes 10% of your health.

Finesse

1

One-handed melee weapons and daggers have a 20% chance not to lose durability.

Strength

1

Increases your Strength attribute by 1 Increases Melee damage by 5% per Attribute Point

Constitution

1

Increases your Constitution attribute by 1 Increases Health by 50 per Attribute Point

Last Meal

5

Your Food buffs persist through death, but they last half as long.

Dagger Master

3

Increases damage dealt with daggers by 15%.

Slice And Dice

3

Increases the damage of your next bow attack by 50% after a dagger crit.

Poisoned Blades

3

Increases the chance to poison enemies to 25% when using daggers with the Poisoned Blades perk.

Poison Mastery

4

Increases the damage dealt with the Poisoned Blades dagger perk by 100%.

Quick Reflex Block

3

Briefly enhances your block value when blocking with the dual daggers, ensuring a near-miss parry reduces stamina minimally.

Expose Weakness

4

Critical Strikes with Daggers increase damage dealt to the enemy by 25% for 3 seconds.

Skill Tree Calculator

Sources

Game information adapted from Enshrouded Wiki contributors. Text is available under CC BY-SA 4.0; individual media may have separate terms. Presentation and connections are arranged by MyGamesWiki.

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